Tuesday, 28 April 2015

HA8 - Task 7: Review

Overall, I think the project has gone well. My finished robot companion looks just like I intended in shape, but not so much in texture and colour. In Layout, I couldn't quite find the textures I wanted for some parts of the body, like the arms and the boxes.

Strengths:

  • I was able to manage my time properly, and followed most of the schedule without needing to change it much.
  • My final robot was shaped almost exactly the same as the design pack.
  • The majority of the textures suited the post-apocalyptic environment the robot was built for.

Weaknesses:

  • I couldn't find suitable textures for a couple of body parts (like the arms), so I had to pick the closest textures I could find.
  • The shape of the legs had to be changed because they didn't look right when made in modeler.
  • The face and the storage box on the front of the robot look a bit out of place, due to the textures they were given.
  • I didn't spend as much time on the texturing and colouring of the robot as I could have.

HA8 - Task 6 - Presentation

Character Profile
Name: TAS (Transportation And Storage)
TAS' primary function is to follow its master, and carry all of his belongings. In combat situations, it can stand in front of its master to protect him from gunfire, and other hazards. It is also able to perform simple repairs and maintenance of weaponry and armour. During slow, dull occasions, TAS is capable of playing Chess to entertain its master.
It has no capacity for emotions, but instead displays pre-selected faces on its monitor, and plays ping noises depending on the different situations.


Front View

Back View

Side View

Top View

Other Views




HA8 - Task 5: Production

Robot Companion Production

Modeler

11/05/15

 To start off, I modeled the robot's shoulders with the pen tool, then extruded it. It looked a bit flat, so I extended the bottom of the shoulders by selecting the bottom points, then moving them outwards.


The next thing I made was the torso. I used the pen and extrusion tools to create it, but it looked a bit flat, like the shoulders did. I created a separate piece to make the upper torso larger, and merged the 2 objects together.
12/05/15

To create the arms, I created a flat disc, then extruded it downwards. To separate the arm and the hand, I beveled out then in. To make the button panels, I pulled part of the wrist outwards.

To make the fingers/grabbers I created a long thin box, then magic beveled it towards the center of the hand. Each finger/grabber is exactly the same.
14/05/15

To make the buttons on the hands, I created lots of boxes of different sizes, and extruded them all out of the hand.


To make the face/monitor, I used the pen tool to draw the shape, then I extruded it slightly. I didn't want the face to be too thick, because it might look out of place.


The shape of the legs had to be drawn with the pen tool, because the legs are oddly shaped. I extruded the legs a lot, because otherwise they wouldn't look like they could handle the weight of the rest of the robot. It looked too flat, so I beveled each side in and forward.
15/05/15

The feet are made up of 3 layers. The first 2 are boxes, with the 2nd being slightly smaller than the 1st. The 3rd layer was made with the pen tool, due to its different shape. I then extruded it, but made it smaller than the others, because it is the part that links with the legs.
18/05/15

This is the part that connects the legs with the torso. To make it, I made a thin and wide disc, and beveled it inwards then outwards.


This is the storage tray on the front of the robot.The main part is a box, and the handle is a smaller version of the disc I used for the joint. I magic beveled the disc to create the handle shape.


These are the storage boxes that are on the back of the robot. I made these by simply creating box shapes.
19/05/15

These are the straps that keep the boxes attached to the robot's back. They were made by creating long and thin boxes, and connecting the ends around the robot and storage robots. I'm sure there is a better way I could have done this, but this is how I did it.
19/05/15

This is my finished model. After putting all the pieces together, I saved it then put it into Layout, for texturing and rendering.



Layout
21/05/15
I loaded up the scene provides on Moodle, then inserted my finished robot model. The scene had 3 lights surrounding the robot, so everything is bright and clear.


These images show which surfaces/textures I added to each part:

I couldn't find the texture I wanted, so I chose Antique metal for the arms.



I made the storage box, the handle, and the face, the metal texture, so it wouldn't blend in with the rest of the torso.


I gave the hands the dented bronze texture so they would look worn and beaten.



I gave the joint for the torso and legs a hammered lead texture, so it would stand out more.


I couldn't find any good wooden box textures, so I decided to make them into metal containers.



The torso, shoulders, legs and feet all have the same textures. I chose painted dent because it makes the robot look more suited to a post-apocalyptic environment.



The box straps have the leather texture. This is the only object that uses a texture that isn't metal.


I gave the wrist buttons a black pearl texture so they'd stand out from the hands.

HA8 - Task 4: Design Pack

Design Pack




Ethical Checklist