UV Map
To start, I opened the Shakespeare House object, and in the Map tab, I clicked on New UV Map.
Under Map Type in the new window, I chose Atlas, and clicked create. In the top left, I changed the view to UV Texture and maximized the view.
Then I printscreened the UV Map and copied it into Photoshop. I cropped it till it only showed the UV box, and then inserted the images of each side of the house and placed them within the boundaries.
I saved the UV Map as a JPEG then returned to Modeller. I opened the Surface Editor, and clicked on the T to the right of the Colour option.
I changed the Projection to UV, the UVMap to Texture 1, and the Image to the JPEG I made in Photoshop.
I clicked Use Texture, and changed the top right view to show textures.
Finally, I put the finished object into the Shakespeare House Environment scene, as well as the Ground object, which created the cobblestone ground.






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